|Week 11| Games & Learning

Games-based learning technology is emerging as an effective way to motivate and engage students with fun ways of learning (Mayer, 2016). In 2018, IGEA reported that 67% of Australians played video games (Digital Australia, 2018). 97% of households with children, reportedly had computer games within their homes and 76% of children under the stage of … Continue reading |Week 11| Games & Learning